Thought process: Androids and other technological constructs are at least in some way a technological species and so I'm thinking they can be used to repair the damaged circuitry, metal bits, and whatever else to recover Hit Points but probably not Stamina points. UPBs are an extremely versatile material and can be used to make or repair just about anything hybrid, magical, and technological. If I'm wrong, I'm fine with that, I'd just like to know for sure.submitted by /u/20sidedknight
So I just made my 703, and I'm noticing an unfortunate trend that a bunch of the modules that are being run are non-repeatable or otherwise in a situation where I can't play due to having played them already. Has anybody else run into this, and is there basically becoming an upper-limit chokepoint on how many characters you can realistically run?
I just got a few of my friends into SFS, and I'm starting to worry about not being able to run with them (and thus keep them involved) due to having to sit out of games or play high-level modules only.submitted by /u/MrMorphine482
So my friend is starting a new Pathfinder rpg in a couple months so I have time to make a good character. I'm having trouble though finding the best setup for a mechanic sniper build. I already know I want to be a stryx but i don't know what may be best to start off with. Any advice?submitted by /u/ThatShaiGuy
I've been DMing Starfinder for about a year now (for the most part it's fun) but there are a few hurdles I haven't quite been able to get over. I'm wondering if any of you are having the same issues and those of you who aren't, what advice would you give?
1. The rule seem a lot more involved than 5e. Things like Weapon Hardness, Starship Combat, and some of the more niggling things are sometimes overlooked and I find myself backtracking with my players until I study up.
- The multitude of planets seem like the players are small fish in a big pond and/or wanderlust makes it hard to make regions meaningful. Do you try to keep your PCs/quests on a single planet/region or do you treat each world as a 'kingdom' would be in earlier games and space as the 'ocean'?
I have been asked to DM an adult only Starfinder game, and the players want combat to be sex oriented. I'm okay with it, but I have no clue how to do that. Please, help me create a way combat to be sex!submitted by /u/dementedjedi
How do I convince my players to use more of Starfinder's actions in Combat than just attack cast a spell?
Starfinder does a really cool job of giving a verity of actions in combat and I have my enemies/NPCs use them against the players, but I'd like my players to use these as well. How are some of you cool cats encouraging your players to use the various actions in combat?
I also made a video about Actions in Combat if you want a quick refresher
Starfinder's Signal of Screams adventure path book 1 of 3, The Diaspora Strain, launched today. This AP takes place on a luxurious asteroid resort. Being a huge fan of the space horror genre, I am excited about this one. I just wanted to share my review with you. There's a link to the Twitch interview with Jason Keeley in there, if you're looking for more lore info on the Diaspora (and space pirates).
Paizo seems to be building up a steady stream of solid content. I am looking forward to part 2 of this series coming out in December. But, come on, Paizo... where are the kobolds?submitted by /u/GeorgeTRamos
Long story short, a player wants to be a Duergar in Starfinder, but I can't find a player race for it. This is what I've come up with:
Ability adjustments: +2 Con, +2 Int, -2 Cha
Size and Type: Duergar are Medium humanoids with the dwarf subtype
Hit Points: 6
Darkvision: Duergar can see up to 60 feet in the dark, including magical darkness.
Duergar Magic: Duergar can cast level and Supercharge Weapon 2/day at first level and invisibility 1/per day at 3rd level.
Strive Toward Perfection: When creating a Duergar, you may choose one of the following: Computers, Engineering, Mysticism, or Physical Science. When you would add a skill rank into one of these, add an additional misc. Rank into that skill.
Broad Ambition: A Duergar’s obsession with perfection reaches to both magic and technology. Although they tend to find themselves in the roles of Mechanics, Soldiers, and Technomancers, those who do not fall into these traditional roles are not outcast in their society. Instead, Duergar breaking from these roles to perfect other crafts can be seen as broadening the influence of their god. Duergar can be found in many roles, however traditional Solarian Duergar almost always favor the Graviton Mode.
Duergar are most at home underground or in the similarly enclosed environments such as mining asteroids or in the confines of starships; this extends to the aesthetic of their ships. Where the sleek steel plating gives way to rigid angles and crags to mimic asteroids. Their ships are often tight cornered where comfort and form give way to function. These seldom lit ships are at times an unsuspecting bane of freighters as their rocky exterior is indistinguishable from space debris until a Duergar raiding party is too close to avoid.
Some adventurous Duergar have taken their ancient rejection of the Quest for Sky as a way of life. These Duergar consider dashing the dreams of Dwarves a service to their dark god by denying Dwarves the glory of completing this dream. Duergar can be found as arms dealers, artisans, black-market traders, and slavers near the diaspora.submitted by /u/20sidedknight
EDIT: I am the OP for this on the Paizo forum...yes it is lazy to copy paste, but i wanted to see reddits thoughts, since I really only got two responses.
So I was looking at items in the armoury for future use on my characters in SFS. Finding this "weapon" really sparked an idea in my head for a Mechanic. From my experience with bots while playing and GMing I never feel impressed. Instead of focusing on doing damage I had the thought of making it a helper bot. Sure it cost 1300 credits but it would be great to have it fulfill a support role.
There are a few problems though that I see with how this item is written. It is not very clear whether or not you need to roll to hit with this "weapon." I would rule at my tables if this ever appeared that you do not need to do so. The 1d4 temporary hit points is not going to be a game breaking reduction in damage. For those that build their characters to not take damage by using damage reduction this is simply a little extra on top. These 1d4 temporary hit points only last until the start of my next turn too, it is not a prolonged condition.
My other problem with the "weapon" is how it is affected by overcharge and weapon specialization. If I overclock using overcharge it will only drain extra charges? Adding another 1d6 at the cost of 12 charges, essentially three shots from the max ten(40/4 usage) is not exactly game breaking either. The least this adds is 2 temporary hit points, at most 10. On average it would stop 3.5 and 2.5, rounding down to 5. The amount of damage that gets tossed around as you level up certainly out paces this.
Add in weapon specialization and you really only add half your level since it is a small arm. This aspect is harder to argue since the feat specifically mentions damage. The overcharge I would consider easier to explain away. Being a tech level 4 item the earliest you can purchase it is level 3. So Your average only moves to 7, and goes up by one every even level. True the amount of this would stop wouldn't be huge but it could mean the difference of a team mate falling in battle.
The next upgrade for this item is at 8th level since the Defender is tech level 9. This version provides 2d6 temporary hit points and cost 13,800 credits. This is not a cheap way to provide support at either version. Maybe this is just me rattling a saber for a futile cause...But I would love a rules clarification on this item or a possible official ruling I can point to when questioned about its use.submitted by /u/NextHyena
How would you use the Piloting role outside of Starship Combat? Are they seen as minor celebrities, romanticised like how the fictional American Cowboy is seen today, expert navigators, some fourth thing?
I'm asking because I want to be able to engage my group's 'ace pilot' in roleplaying or give him things to do outside of flying the ship well.submitted by /u/20sidedknight
We made a video about them if you hadn't gotten the chance to play as or put these guys in your game, downright creepy. https://www.youtube.com/watch?v=330Zxu1nTsYsubmitted by /u/20sidedknight