In the game I run on my channel, my players have been hounded by an android bounty hunter for the majority of their current arc (about 14 sessions/7months). The PCs legitimately hated her and the players liked that their PCs hated her. Her tactics have been to piece the team off with grenades, range, stealth, and attack with at least 2 plans for escape in case she drops below 50% hp. Well the group finally trapped her somewhere she couldn't flee and they we all so happy she died (and they got to kill her after a long battle).
She had a 2 PC kill count under her belt and the players felt they'd finally avenged their slain characters.submitted by /u/20sidedknight
I'm going to be coming off a long series of my PCs adventuring and they're turning their bounty in next session. I don't have much planned for the ones that aren't going to jail and I think it's time they go through downtime activities. Usually, when I run other games they'll spend this time doing stuff from item crafting/looking for buyers for higher-end items, researching magic items, or looking anything player backstory related. But for Starfinder, I'm drawing a blank. What do some of you GMs do to give your players the opportunity to be more rounded between adventures?submitted by /u/20sidedknight