In the game I run on my channel, my players have been hounded by an android bounty hunter for the majority of their current arc (about 14 sessions/7months). The PCs legitimately hated her and the players liked that their PCs hated her. Her tactics have been to piece the team off with grenades, range, stealth, and attack with at least 2 plans for escape in case she drops below 50% hp. Well the group finally trapped her somewhere she couldn't flee and they we all so happy she died (and they got to kill her after a long battle).
She had a 2 PC kill count under her belt and the players felt they'd finally avenged their slain characters.submitted by /u/20sidedknight
I'm going to be coming off a long series of my PCs adventuring and they're turning their bounty in next session. I don't have much planned for the ones that aren't going to jail and I think it's time they go through downtime activities. Usually, when I run other games they'll spend this time doing stuff from item crafting/looking for buyers for higher-end items, researching magic items, or looking anything player backstory related. But for Starfinder, I'm drawing a blank. What do some of you GMs do to give your players the opportunity to be more rounded between adventures?submitted by /u/20sidedknight
I'm looking to add some hazardous environments to my game, but I'm looking to add more verity to the danger than health/stamina damage. Are there any environmental effects which deal Ability Damage or Ability drain?
I'm looking for by-the-book examples, one of my players is a real rules lawyer when she doesn't get her way and I'd like something to point to.submitted by /u/20sidedknight
I grabbed it because I like the idea of a sci-fi RPG, but playing in a world as mainstream as Star Trek or Star Wars seemed like it'd make too many games where everyone would want to be a Sith lord or captain of the Enterprise. What about ya'll?submitted by /u/20sidedknight
This is for a a society game (obviously)
Wanted to get some thoughts, and maybe tweaks.
The concept is based off a warhammer 40k ork big Mek. (Lots of crazy contraptions, explosions and guns)
At lvl one can’t get too much into the Dakka but hey it’s a start.
Race: half orc Class: mechanic Theme: roboticist
Equipment: hover drone with tac pistol, another same pistol for my character, 3 frag grenandes and a second skin Armor.
Drone has deadly aim feat, character has imp init. Stats: Str:12, dex: 14, con: 11, int: 16, wiz: 10, cha:10 I get 7 skill ranks, so 1 into each class skill except athletics. Profession is electrician.
I plan to add a soldier level to get better gun proficiency, but in game I take on the skill monkey and recon job, with some ranged support - eventually getting better with lvls and gear.
Thoughts?submitted by /u/VictorHelios1