I grabbed it because I like the idea of a sci-fi RPG, but playing in a world as mainstream as Star Trek or Star Wars seemed like it'd make too many games where everyone would want to be a Sith lord or captain of the Enterprise. What about ya'll?submitted by /u/20sidedknight
This is for a a society game (obviously)
Wanted to get some thoughts, and maybe tweaks.
The concept is based off a warhammer 40k ork big Mek. (Lots of crazy contraptions, explosions and guns)
At lvl one can’t get too much into the Dakka but hey it’s a start.
Race: half orc Class: mechanic Theme: roboticist
Equipment: hover drone with tac pistol, another same pistol for my character, 3 frag grenandes and a second skin Armor.
Drone has deadly aim feat, character has imp init. Stats: Str:12, dex: 14, con: 11, int: 16, wiz: 10, cha:10 I get 7 skill ranks, so 1 into each class skill except athletics. Profession is electrician.
I plan to add a soldier level to get better gun proficiency, but in game I take on the skill monkey and recon job, with some ranged support - eventually getting better with lvls and gear.
Thoughts?submitted by /u/VictorHelios1
I'm interested in playing starfinder, but it seems to be a bit more obscure than 5e or pathfinder. Lfg is pretty much only 5e. Where's a good place to find people to play starfinder with?submitted by /u/Stormie20
I put alot of skill points to computers because I'm trying to hack anything and everything I can. What simple game mechanics can me and my GM use? I have a CEH cert IRL, but I know when rules become too complicated it can turn the game into a confusing slog or make the game boring for the other players who think to themselves (get on with it already!!). What hacking mechanics do you guys use to make it objectively challenging and fun?submitted by /u/fatkid757
Boradly asking about how you run games where space travel isn't possible to those worlds. I've run 2 groups now and somewhere along the way, both of them have traveled to planets where the solar system is either the technology is archaic (a sort of mesoamerican culture dominated where they've explored) or something more "modern" where the group inadvertently became the beings from Mars Attacks.
Does this happen a lot in your game(s) and if so, how did you deal with them getting off planet, were they stranded, and why were they there?
We made a video about UPBs since in Starfinder. Comparing them to credits and other valuables these are soundly our favorite since there are more ways to reward these to a group than a credit transaction and the your players can do more with them than other "loot" that can be sold off. What do you all think about them? Did we miss out on something?
How do you end your campaign arcs? I've been trying to run the Incident on Abasolom Station module since it came out and my group keeps getting distracted (not that I mind) with stuff like masquerading as Duervar Krell so they don't have to break the news to his wife, taking care of then blowing up his dog, and coercing orphans to murder. I'm having fun but I want to end things in a couple months without simply killing the party. What should I do?submitted by /u/20sidedknight